The Action Consistency of Casting in Virtual Environment
编号:2 访问权限:仅限参会人 更新:2020-08-21 18:12:56 浏览:841次 口头报告

报告开始:暂无开始时间

报告时间:暂无持续时间

所在会场:[暂无会议] [暂无会议段]

暂无文件

摘要
Interactive techniques in Virtual Reality (VR) is rapidly developing in the recent years. However, the consistency of the interaction activities in VR and real-world remains a subject to be further studied. In this work, we study the consistency of casting action between VR and real-world. In our experiments, we let participants cast a ball to a walking human virtual agent, which is driven by a motion capture system in the virtual environment. By comparing to the casting accuracy in real-world, we observe that the participants' performance under various of the experimental configurations is consistently reduced in VR. We also found that the moving 'speed' factor of the casting target barely affected the accuracy in VR, which was different in the real-world environment. This study will provide an important experimental reference to develop future VR systems based on casting actions.
关键词
virtual reality, casting, action consistency
报告人
LuoGuoliang

发表评论
验证码 看不清楚,更换一张
全部评论
重要日期
  • 会议日期

    09月17日

    2020

    09月20日

    2020

  • 10月28日 2020

    注册截止日期

  • 11月10日 2020

    初稿截稿日期

  • 11月10日 2020

    终稿截稿日期

主办单位

中国计算机学会
中国图象图形学学会
中国仿真学会

承办单位

吉林动画学院
吉林大学
长春理工大学
长春大学
中科院长春光机所

历届会议